Malena Rivas - Level Designer
Malena Rivas
Level Designer


Hello and welcome to my portfolio!

My name is Malena Rivas and I am a disabled 24 year old woman. I have been modding and making games for the last decade semi-professionally. I have worked on many different mods as well as personal projects but the note-worthy ones are listed down below!

I love level design, it's quite literally my passion and has been for years. I love planning out gameplay encounters as well as telling a story with my art. My love of gaming and creating worlds is beyond words.

I hope you find what you are looking for on my webpage! If you need my contact information please check out my resume!
A CS2 community map is a custom-designed map created by players or independent developers, often featuring unique layouts, themes, and gameplay elements not found in official game maps. These maps are typically shared on platforms like the Steam Workshop, where players can download, play, and provide feedback. Community maps can vary widely in style, from competitive bomb sites (like those in official maps) to creative, fun, or experimental modes, offering fresh experiences for players seeking something different from the standard game modes.

Skyline is a completely solo project from the layout to the design it was all created by me and is gonna be released for CS2.

Images for Skyline are currently pending.
A CS community map is a custom-designed map created by players or independent developers, often featuring unique layouts, themes, and gameplay elements not found in official game maps. These maps are typically shared on platforms like the Steam Workshop, where players can download, play, and provide feedback. Community maps can vary widely in style, from competitive bomb sites (like those in official maps) to creative, fun, or experimental modes, offering fresh experiences for players seeking something different from the standard game modes.

Steelhead was a completely solo project from the layout to the design it was all created by me and was initially released for CS:GO.
Counter-Strike: Classic Offensive is a fan-made mod for Counter-Strike: Global Offensive that aims to recreate the gameplay and atmosphere of the earlier Counter-Strike titles, particularly Counter-Strike 1.6 and Counter-Strike: Source. It brings back classic maps, weapons, and game modes while retaining the updated engine and mechanics of CS. The mod is designed for players who prefer the older, more traditional Counter-Strike experience with the modern improvements in graphics and performance from CS.

I did all the design, asset, & texture creation on de_nuke and shortly on de_dust 2.
Fallout 4: Capital Wasteland is a large scale fan-made mod for Fallout 4 that aims to recreate the setting of Fallout 3, focusing on the Capital Wasteland— the devastated region surrounding Washington, D.C. The mod reimagines the familiar world of Fallout 3, allowing players to explore the same locations and encounter similar factions, enemies, and quests, but with the enhanced visuals and mechanics of Fallout 4. It essentially combines the narrative and environment of Fallout 3 with the gameplay improvements and engine of Fallout 4.

I worked on Fallout 4: Capital Wasteland for over a year building over 600 exterior/interior world space cells and contributing to the respective repositories weekly earning the title of Senior Level Designer.