## I'm Malena Rivas I am a multidisciplinary Game Developer with over a decade of experience; from programming, art, animation, writing, and design, to simply just **game development.** With every year that passes, I continue to hone my skills and experience in this field. From engine development to world building, I really just love every single step of the way. ‎ Below is a selection of my notable projects and community experiences. ***For my full technical background and skill set, please refer to my 'Resume & About' page!*** Thank you for reading about me!
‎ ‎

© Malena Rivas

All content and trademarks property of their respective owners.

## About Me I am a Game Developer driven by a passion for building complete, immersive worlds. I started my journey young modding Source Engine titles, which quickly turned into a desire to learn every discipline involved in game creation. I have extensive experience across multiple engines, including 2D or 3D pipelines. I've contributed to large-scale singleplayer mod content, built competitive multiplayer maps, and developed original games from the ground up. Independently and in collaborative dev teams. **I also have hundreds of pages worth of design documentation over the years, including lore and system architecture for my various amount of contributed projects!** Some of which includes a lore rich shelved 3D project, code-named "Ark Maintenance" and an even more lore and design rich 2D story platformer code-named "Xenolith". I transitioned away from existing engine frameworks (Godot & Unity) to build my own C# engine using .NET and MonoGame, giving me absolute control over the architecture of my current independent 2D project. ‎ ‎ ## Technical Experience **Programming:** C#, C++, GDScript, Python, Git, and Java. **Engine Development:** Custom C# Engine (MonoGame/.NET), Godot, Unity, Source Engine, and CreationKit. **Design:** 2D/3D Level Design, Gameplay Designs, Worldspace Encounters, Save/Load Systems, Proper Design Documentation. **Narrative Design:** Lore, Dialogue, Personalities, Gameplay Systems, and Environmental Storytelling. **Debugging:** Profiling, Version Control, Engine and Game Level Optimization. **Art & Animation:** Modeling, Texturing, Rigging, Pixel Art, and 2D/3D Animation. (Blender/3dsMax & Aseprite) ‎ ## Contact Information CDT (UTC-5) - Houston, TX [contact@malenarivas.com](mailto:contact@malenarivas.com) [LinkedIn Profile](https://www.linkedin.com/in/malena-rivas-7b910b329) ‎ ‎

© Malena Rivas

All content and trademarks property of their respective owners.